I really liked reading George Yang's article the other day. I find myself wondering why the new games feel so much different from the retro games and I think his article really gave me the answer to that question... How realistic-looking video games don't mix with step-based mechanics.
I really liked reading George Yang's article the other day. I find myself wondering why the new games feel so much different from the retro games and I think his article really gave me the answer to that question... How realistic-looking video games don't mix with step-based mechanics.
Yeah I think tactical RPGs like Fire Emblem and Baldur's Gate are the exception, but otherwise that's entirely spot on